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sukiyaki western django.

Sukiyaki Western Django is the marriage of two of my favorite things, samurai films and westerns. Well, I suppose I love good westerns, I’ve seen some pretty awesome ones, but I’ve also seen some really terrible ones. Anyway, the two have always been close cousins from different continents, with the most iconic spaghetti westerns: The Dollar Trilogy, featuring The Man with No Name (whose giant poster sits watching over my right shoulder as I write this), based on the most iconic samurai film, Yojimbo (whose smaller image also looks over my right shoulder as I write this).

Well, in a twist that would make George Michael Bluth swoon, Takashi Miike brought the cousin genres together, merging them into one entity. Conventional wisdom says that the spawn of two cousins is a really bad idea, but in this case it was a great idea.

Weird scenes featuring Quentin Tarantino aside, this movie was a frenetic, weird, quickly paced joy-ride. Beautifully shot, the film is full of a colorful and engaging marriage of popular samurai and western imagery.

I mean, seriously, I think I might redo my entire house to mirror the decor of the small western samurai town in the movie. If you see me tomorrow walking around wearing a samurai sword and a six-shooter, don’t be surprised.

The primary narrative for the story is set against the backdrop of a faux mix of The War of the Roses (just like Game of Thrones) and the “the historical rivalry between the Genji and Heike clans.” Like Tarantino’s own films, this film has no desire to hide the huge mash-up of homages and influences that make up the whole. This means critics either love it or hate it. I love it. I love watching homages to my favorite scenes unfold, seeing the way Miike crafted scenes mirroring his favorite moments from films like Django, Once Upon a Time in the West, A Fistful of Dollars, Pale Rider, Shane and especially Yojimbo, lots of Yojimbo, all the way down to the duel between one guy with a gun while another only has a samurai sword. Sheesh, just writing that sentence makes me want to watch every one of those movies again. Except Django, I wasn’t a huge fan of the original Django.

The only downside (aside from the ill-advised Tarantino-as-actor scenes) was that the actors all spoke english, with affected ‘western’ accents. The result was that much of the time I didn’t understand what they were saying, but this was easily solved by throwing on the sub-titles, which I’d expected to do before realizing the dialogue was in english anyway.

As far as Eastern Westerns from the last few years go, it wasn’t as unique, beautiful, and awe-inspiring as Jee-woon Kim’s The Good, the Bad, the Weird, but it was still a really fun way to spend two hours.

And, in other Django related news. I was pretty fricking excited last week when my friend Josué sent me the link to the first images, via Entertainment Weekly, from Tarantino’s Django Unchained. So many exciting movies coming later this year!

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the name of the wind. [fictionista.]

Of late, I had been reading lots of books that had decent enough stories, but really weak prose. I won’t name any of said books, because no one really asked, but the prose I had been reading felt like a first draft. There was no polish, no care for the chosen words.

I suppose this may seem a bit hypocritical on a blog that is almost entirely stream-of-consciousness. However, this isn’t my livelihood, and lets be honest, not many people read it. When I finally release my book of fiction to the world, you can be damned sure I will pour over every word until it is exactly as I want it to be. It might not be any good, but that won’t be for lack of trying. Already, I painstakingly rework the chapters that I’ve written with every reading, and I barely feel like I’ve gotten started.

In fiction, the words are the story, the medium. Everything comes to the recipient in the form of the prose. Thus, regardless of what type of fiction it is, whether it is tight, gritty,Hemingway-esque fiction or grandiose, lyrical high fantasy, it still seems like prose is where it’s at. All that to say, I have read many stories lately with distractingly weak writing. For me, this means that no matter how engaging the story arc might be, these stories have no chance of staying with me well after I am done reading.

I really needed to read an author who “brought it” in the word-smithing department. Then, it happened. Lo and behold, I was saved from the mire by a man named Patrick Rothfuss. I checked out The Name of the Wind on the recommendation of my dear friends Josh and Amanda, and I’m certainly glad I did. This is wordy fantasy at its very best. Rothfuss clearly delights in the word craft, which makes his world creation that much richer and deeper.

Rothfuss tells the tale of Kvothe (pronounced like Quothe with a v in it), a world famous magician, musician, and all around badass of legend and myth, who is now a lowly inn-keeper hiding in a dead-end town in the middle of nowhere. Kvothe decides to share his tale with a chronicler, after said chronicler uncovers his identity, and thus we get Kvothe’s origin story in The Name of the Wind. 

Rothfuss is keenly aware of fantasy convention, and weaves in and out of that convention well. There is certainly nothing groundbreaking in the sense that the first book in the series offers nothing truly new, but Rothfuss takes the colors already available to him and paints a picture that’s well worth one’s time.

It’s the sort of writing that has stayed with me in the week since I finished reading it. Great prose reprograms the brain, so that my thoughts fit into the framework the author has created for me, from time to time, in the wake of my reading. This is the case with Patrick Rothfuss.

In The Name of the Wind, one can see the traces of fantasy gods like Le Guin, and of course Tolkien. However, the traces always feel like he is playing with someone else’s idea in a new way, not stealing someone’s creativity and passing it off as his own. This is especially true in the way he uses Le Guin’s particular brand of magic: knowing something’s true name, which gives one power over that thing. Le Guin didn’t create that, but she does it far better than anyone else, and Rothfuss is a remarkably capable disciple in that particular fantasy denomination.

I’m actually sort of surprised that the plan is only for this series to be a trilogy, because the first book goes to such great pains creating a fantasy world, introducing a wonderful new fantasy hero, and crafting a magical mythology. The whole first book is really just laying the groundwork for the story that’s to come, and with over 660 pages, that’s quite the foundation. Hopefully, after the third book finally comes out, Rothfuss will have more stories to tell in the world he has created in The Name of the Wind. 

I’m going to bide my time before I read book two in the trilogy, A Wise Man’s Fear, because there is no definite word when #3 comes out, and I don’t want to spend two to five years in a George R.R. Martin no-man’s-land.

 

 

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cabin in the woods.

Cabin in the Woods is a really good time. I won’t spoil anything for anyone, but it’s a smart, original, scary, hilarious, crazy fun deconstruction of the genre.

Joss Whedon, I love you.

Also, Cabin in the Woods and this week’s Parks and Rec got me a much needed Bradley Whitford fix. It’s been too long, my friend.

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dishonored. [gaming.]

Thanks to Dead Island, everyone learned the hard way that a video game can have a brilliant trailer and be a terrible game. In all fairness, I never actually played Dead Island, but by literally all accounts, the game was a shade short of mediocre at best.

Still, this trailer has me pretty excited about the upcoming Dishonored. In it, your are a supernatural assassin hellbent on revenge. No gameplay trailers yet, but the debut trailer looks like Assassin’s Creed and Bioshock had a baby, and it grew up in a steampunk wonderland.

So far, they have my attention.

 

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five previously neglected things.

Five things I should have blogged about much, much earlier, but haven’t yet.

1. Assassin’s Creed III

Early reports are that they are finally reinventing the game, instead of just releasing the same game three times with different names. It’s odd that this trailer sort of gives the impression that the Colonies are the good guys and the British are the bad guys, but an interview I saw with a developer said that a big reason they went with a Native American Assassin is because it’s not a game about Brits vs. Americans, it always has to be a game about Assassins vs. Templars.

I really hope this game is good.

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2. Borderlands 2

Secondofly, another game. This one’s for Josué. This game is undoubtedly going to be lots of fun. Undoubtedly.

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3. 21 Jump Street

I wanted one thing, and one thing only, when we went to this movie: to laugh loudly and often. Wish granted.

 

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4. Being Elmo

As inspiring as it gets. A wonderful film.

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5. Lilith by George MacDonald

One of the best “fairy stories” I’ve ever read. It’s certainly dense at times, but each page crackles with wisdom and insight. The book is a spiritual treasure trove.

 

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full 2.5 minute ‘prometheus’ trailer.

Just up today. Ho. Ly. Shit. This film is flying up the list of movies I’m most excited about this year.

In other Ridley Scott news that’s getting me excited, I read this on Dark Horizons today: “Then comes word that Brad Pitt is said to be circling the small but crucial role of business associate ‘Westray’ in Ridley Scott’s upcoming feature “The Counselor”. Cormac McCarthy penned the script for the film which stars Michael Fassbender. Jeremy Renner and Javier Bardem remain front runners for the role of the main villain.”

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mass effect 3. [things i’m thankful for #30]

This makes ME3 something I’m doubly thankful for, in that I previously posted that I was thankful there were only 17 days left until the release. As long as things continue to go well, there will be a third ME3 post on its way in the future. There have been some complaints out in the world of ‘gamers’ about the game, which I am willfully choosing not to look into, so that I can experience the game fresh. For the most part, I don’t take gamer complaints very seriously anyway. Gamers are infamous for being remarkably abusive, over tiny details, toward the people who pour their lives into making the things that gamers love… games. However, that is best left for another post. Suffice it to say that, for now, I’m not taking the complaints too seriously.

I’m not as far into the game as I would like to be. That’s a good thing. I have been good about keeping myself away from turning it on, knowing that it will suck me in once I do. The game had its slow, awkward moments getting started, but once things got rolling it got really good, really fast. While strong sales will probably be enough to bring forth a Mass Effect 4, this was designed as a trilogy, making ME3 the end of the story arch.

The end could be woefully terrible, but so far it has been genuinely satisfying as a closing chapter in the story. For those who know nothing about the series, the game forces the player to make decisions throughout the game, and those decisions not only have repercussions later in the same game, but your save data carries over from previous games so that Mass Effect 3 begins somewhat differently for everyone who played the first two games. The decisions I made in ME1 and 2 are coming home to roost in ways that I never could have predicted. At times, having done the right thing in the earlier games is making for really tough decisions in this game. I already saw the eradication of an entire species because of a call my Commander Shepherd had to make.

As a video game, there will still always be parts of the story that are overly simplistic, and the romance is really unsatisfying and silly. However, with that being said, so far, the story has been smart, coherent, and engaging on a character level. As would be expected in a story about the impending doom of the entire Milky Way, not everyone is going to make it out alive. No matter what decisions you make, some characters are still going to die. I’m not going to lie, even though it is just a video game, I’ve had a hard time making some of the decisions I’ve had to make so far, wondering what the implications might be for my favorite characters as a result.

Not only is Mass Effect 3 worth a playthrough, but the first two games hold up fairly well, so it would even be worth checking out the first two if you haven’t. At least play Mass Effect 2. Good times.

I’ll report back once I beat the game to let you all know what I think after all is said and done. As always, without spoilers, unless otherwise noted.

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